5 Ways To Play: Divinity Original Sin 2 – Definitive Edition (Part 2)

Hey guys! I’ve been getting back into divinity recently while I’m doing a playthrough of the original game. I thought it’d be cool to revisit Original Sin 2 and play around with some more builds. Enjoy!

If you missed part 1 you can find it Here.

Note: With Definitive Edition, Lone Wolf is no longer massively overpowered. So all the builds I present here are given without it. However, feel free to adapt and change them to your liking.

 

#1 The Necromancer

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Description:

So if you’re like me and adore the necromancy skill tree but have no idea how to utilise it, here’s one way and my personal take on a true undead summoner. You’ll be utilising Summoning and Hydrosophist Skills to bolster your Bloated Corpses and Bone Widows. This is also the only build anywhere I’ve seen that can effectively use Totems of the Necromancer.

Race:

Sebille works well for this build as her Elf ability “Flesh Sacrifice” is not only on theme but can help activate Elemental Affinity and gives you 1 extra AP. Eating corpses for knowledge is also super on theme.

Starting Class:

I’d pick Conjurer and remove the point in leadership and put it into Necromancer. For starting skills I’d pick Mosquito Swarm, Raise Bloated Corpse and Elemental Totem.

Attributes:

Focus points on Intelligence and Constitution early on as the majority of your damage will be coming from your summons. Add points into Memory as needed. Later on, you can max Constitution as your healing factor will be insane. Also with max constitution, if you do die to a melee attacker, the explosion from Unstable will very likely kill them too and leave a nice blood puddle for you to bounce back to with Comeback Kid.

Weapons & Armour:

For a weapon I’d pick a good Water Wand and Shield, water because you’ll already have hydrosophist to cast Raining Blood and Restoration and you have the stats for it. Use a Shield because it’ll help keep your armor up along with skills like Bone Cage and Armor of Frost. Armour-wise I’d pick Intelligence-based armor as ideally your summons should be taking the bulk of melee damage, meaning the only real threat to you are Rangers.

Major Skills:

Necromancer 5

  • Totems of the Necromancer
  • Grasp of the Starved
  • Blood Storm
  • Living on the Edge
  • Raise Bone Widow
  • Raise Bloated Corpse
  • Mosquito Swarm
  • Infect
  • Shackles of Pain

Summoning 10

  • Elemental Totem
  • Soul Mate
  • Rallying Cry
  • Door to Eternity

Warfare 10

  • Thick of the Fight
  • Deflective Barrier
  • Bouncing Shield

Minor Skills:

Hydrosophist 3

  • Restoration
  • Healing Ritual
  • Armor of Frost
  • Soothing Cold

Talents:

  1. Torturer (Character Creation)
  2. Mnemonic (Level 3)
  3. Far Out Man (Level 8)
  4. Picture of Health (Level 13)
  5. Comeback Kid (Level 18)
  6. Unstable (Level 23)

Playstyle:

Before Fights start make sure to have at least one corpse available. Once the fight starts use Flesh Sacrifice to boost your damage and give elemental affinity, reducing all Necromancer skill AP costs by 1. Start out with Totems of the Necromancer which should cost 3 SP and 1 AP thanks to standing in blood. Then follow up with Source Vampirism to grab you a source point for Thick of the Fight. Definitive Edition means Totems spawn at alive or dead enemies and Thick Of The Fight counts both enemies and Totems for damage boosts! Next turn you’ll have insane damage output so go crazy!

#2 The Witch

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Description:

Nobody seems to know how to build Witches. They’re not immediately useful because they split Magic and Physical damage, use a dagger but invest in intelligence? Fear not, this grenade-slinging armor destroyer is truly terrifying.

Race:

I picked Beast for this build. Yeah, I know, Male Witch? Trust me on this though, the reason I went for a Dwarf was because of their racial skill Petrifying Touch. They also come with increased sneak from the get-go as well as boosted health and dodge chance.

Starting Class:

Yep, you guessed it, start with a Witch. If you’re playing this as your main Character the only changes I’d make are to swap out Raise Bloated Corpse for Decaying Touch and Mosquito Swarm for Backlash. This setup gives you two powerful touch spells and a means to get close for 1 AP.

Attributes:

Invest a couple points in Memory from the get-go, you’ll need them. From there pump Intelligence and only put points in Finesse to get the next tier of Dagger. Once Intelligence is maxed out, dump all further points into Wits.

Weapons & Armour:

You’ll want Intelligence-based armor as you’ll have the stats for it. For your weapon, make sure you use a Dagger in your main hand for scoundrel skills. I’d keep your off-hand free for Sucker Punch. Be sure to combine your Dagger with a poison source for that extra bit of damage.

Major Skills:

Scoundrel 10

  • Backlash
  • Adrenaline
  • Chloroform
  • Cloak and Dagger
  • Rupture Tendons
  • Gag Order
  • Terrifying Cruelty

Minor Skills:

Aerotheurge 2

  • Shocking Touch
  • Vacuum Touch
  • Smoke Cover

Geomancer 3

  • Poison Dart
  • Contamination
  • Siphon Poison
  • Venom Coating
  • Corrosive Touch
  • Corrosive Spray

Necromancer 3

  • Decaying Touch
  • Bone Cage
  • Infect
  • Silencing Stare

Talents:

  1. The Pawn (Character Creation)
  2. Stench (Level 3)
  3. Oppurtunist (Level 8)
  4. Ambidextrous (Level 13)
  5. Savage Sortilege (Level 18)
  6. Slingshot (Level 23)

Playstyle:

Oh boy this one’s a doozy, so you can probably have the most fun of any build with this, by the time you get your 2nd Talent combat should go a little something like this: Decide first which target you’re going for. If it’s a mage or has low Physical Armor, backlash behind them and hit them with Corrosive Touch and Decaying Touch, it’s very likely that with intelligence being high that you’ll wipe out their Physical Armor. If your target is a warrior or has low Magic Armor , repeat but use Vacuum and Shocking Touch. Use your slew of armor destroying skills then use your grenades to CC targets. The ultimate use of this build is to destroy both armor types on one target then hit ’em with Terrifying Cruelty to set bleeding and terrified. Use Sleeping Arms or Smoke cover to protect yourself.

#3 The Ice King

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Description:

Similar to The Blazing Champion from my last article, however this guy manipulates much lower temperatures to his whims. The Ice King commands Frozen Elementals and Frost Incarnates alike. He also doubles as an astounding healer.

Race:

I went with Ifan Ben-Mezd for this build purely because of Encourage and his wolf summon fit the icy theme. Humans work well for this build because spells like hail strike have independent projectiles each with their own Critical Chance which being human boosts.

Starting Class:

I think Enchanter works best for this build as you get Rain and Hail Strike from the get go. Swap out Aerotheurge for Warfare and grab Battering Ram for some extra mobility. This also lets you use Cleanse Wounds as soon as you can afford the skillbooks.

Attributes:

Dump all your points into Intelligence to ramp up the damage of your staff. Once maxed, grab Wits for more Critical Chance and Damage.

Weapons & Armor:

You’ll be wanting Intelligence-based armor preferably with bonuses to Hydrosophist. You’ll also be needing a Water Staff. Early on, you can grab a Unique staff called Commander of the Tides from Zaleskar just outside the drawbridge exit of Fort Joy. Don’t forget to add nails to your boots so you don’t slip on your own ice!

Major Skills:

Hydrosophist 10

  • Rain
  • Hail Strike
  • Ice Fan
  • Winter Blast
  • Global Cooling
  • Ice Breaker
  • Deep Freeze
  • Hailstorm

Note: Because this build stacks Hydrosophist so high, literally any skill in this line works well.

Summoning 10

  • Elemental Totems
  • Conjure Incarnate
  • Power Infusion
  • Farsight Infusion
  • Water Infusion
  • Blessed Ice Infusion
  • Rallying Cry
  • Soul Mate

Minor Skills:

Huntsman 2

  • Tactical Retreat
  • First Aid

Warfare 3

  • Whirlwind
  • Blitz Attack
  • Thick of the Fight
  • Onslaught

Polymorph 2

  • Healing Tears
  • Icy Skin

Talents:

  1. Executioner (Character Creation)
  2. Opportunist (Level 3)
  3. Elemental Affinity (Level 8)
  4. Savage Sortilege (Level 13)
  5. Ice King (Level 18)
  6. Living Armour (Level 23)

Playstyle:

If you can find enough gear to boost your Water Resistance to over 100%, you’ll start healing from Water Damage. This means spells like Global Cooling will hit you too for extra healing as well as damage. Cast Hailstorm on yourself to heal from the onslaught of icicles and create plenty of Ice surface to protect you.

#4 The Knife Fighter

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Description:

This build is insanely powerful and combines warfare and scoundrel skills into a physical damage monster. You also get the added bonus of invisibility and smoke cover, making him an ample thief.

Race:

I’d pick Fane for this purely because of the Undead racial bonus of unlimited lockpicks.

Starting Class:

Your best bet for this kind of setup would be a Shadowblade. Chameleon Cloak can be helpful in fights where you’re outclassed. Be sure to invest in Warfare straight away. Grab a point in Aerotheurge early on for Smoke Cover, too!

Attributes:

Finesse and Wits are all you need for this build as the idea is to remain unseen.

Weapons & Armor:

Use a Dagger in your main hand and off-hand for Scoundrel Skills. You’ll be wanting Finesse-based armor as you’ll have the stats for it. Look for bonuses in Thievery.

Major Skills:

Scoundrel 10

  • Backlash
  • Adrenaline
  • Throwing Knife
  • Cloak and Dagger
  • Sawtooth Knife
  • Rupture Tendons
  • Daggers Drawn
  • Mortal Blow

Warfare 10

  • Crippling Blow
  • Blitz Attack
  • Battle Stomp
  • Battering Ram
  • Whirlwind
  • Enrage
  • Onslaught

Minor Skills:

Polymorph 1

  • Chameleon Cloak

Aerotheurge 2

  • Favourable Winds
  • Smoke Cover
  • Teleportation

Talents:

  1. Executioner (Character Creation)
  2. Opportunist (Level 3)
  3. Guerilla (Level 8)
  4. Parry Master (Level 13)
  5. Hothead (Level 18)
  6. Leech (Level 23)

Playstyle:

Jump right into the fray with Backlash or Blitz Attack, hit them with backstabs if you can and knock them down. Cripple melee units then Cloak and Dagger away.

#5 The Tank

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Description:

Yup, the tried and true damage sponge of the party. The Tank focuses on huge amounts of Physical Armor.

Race:

The Red Prince naturally comes as a Fighter so for me he was a good fit for this class. Lizards have a natural Poison and Fire Resistance too, which is very welcome as we won’t be touching Magic Armor at all.

Starting Class:

Fighter without a doubt is the best class for this, keep everything as it is.

Attributes:

As tempting as it is to go for damage, remember that this is a Tank and needs Constitution more than anything else. Be sure to put enough points into Strength for your weapon though.

Weapons & Armor:

Any One-Handed Weapon and Shield works for this build, ideally you want the best shield you can find. You can also use Giant Rock Runes on your Weapon for Earth Damage. For armor, get the beefiest Strength-based you can get.

Major Skills:

Geomancer 10

  • Fortify
  • Mend Metal
  • Reactive Armor
  • Turn to Oil
  • Oily Carapace
  • Mass Oily Carapace

Warfare 10

  • Bouncing Shield
  • Deflective Barrier
  • Guardian Angel
  • Provoke

Minor Skills:

Polymorph 5

  • Summon Oily Blob
  • Heart of Steel

Talents:

  1. Picture of Health (Character Creation)
  2. Morning Person (Level 3)
  3. Comeback Kid (Level 8)
  4. Unstable (Level 13)
  5. Leech (Level 18)
  6. Living Armor (Level 23)

Playstyle:

In Definitive Edition, Taunting now triggers through armor, so get in the thick of it and make yourself bulky. You can very often Battering Ram, Fortify and Mend Metal all in one turn.

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I hope you found this article helpful and it inspires a playthrough. This game really has loads to offer and you can easily sink hundreds of hours into it without seeing everything. If you liked the article please consider leaving a comment. A like is also super appreciated and if you would like to see more but aren’t a wordpress user then follow my page on Facebook! Everything I upload gets shared there. Cheers!

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